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Best crop for hydroponics rimworld
Best crop for hydroponics rimworld













best crop for hydroponics rimworld

You'll see this show up in a later equation as a new value: Growth Remaining This is relevant because it means that all plants only need to grow 95% from the moment they are sown to become fully grown (100%). A plant's optimal light level can be modified by changing its value.Īll plants receive an instantaneous growth of 5% when sown (planted). In mods, this minimum light value can be modified by changing a plant's value. (Light − growMinGlow) ÷ (growOptimalGlow − growMinGlow) The sun lamp provides 100% light in its radius, and is thus usually required for any indoor growing. Only decorative plants and can grow under such poor light conditions. Most artificial light sources only provide 50% light. In soil or Plant pot (Fertility 100%) under Standing lamp Light (50%) growing Speed 29%) Over that minimum a plant's growth rate will increase until it reaches its optimal light level (100% standard).Įxample: Rose (Needs light level: 30% Optimal light 100%). When a plant lacks adequate light its info window indicates this with the text 'Needs light level: #%'. Most plants typically require at least 51% light to grow.ĭecorative Plants typically require at least 30% light to grow. (GRF(T)) Growth Rate Factor(Temperature) = Temperature ÷ 10☌ Temperature 42☌ Light Thus, it is possible, for example, to see a 3% multiplier at 58☌ (the actual temperature may be 57.52☌). The actual values of temperature and temperature growth multiplier are unseen real numbers, the game only shows rounded values. It takes 24 hours to regrow leaves after the temperature rises back above -2 ☌ (28.4 ☏), the plants cannot grow before then, despite possibly high enough temperature. This may cause problems to inexperienced players, as it's unrealistic and the game doesn't give a hint on why colony's animals stop grazing and starve, the plants seem perfectly normal upon close examination. This is obvious on trees, because it shows a new graphic with no leaves on it, but it actually applies to all wild(?) plants, including grasses. Not growing.' If the temperature drops below -10 ☌ (14 ☏), the plant will either die or lose its leaves, depending on its type. The plant's info window will show 'Non-ideal temperature. Plants will not grow when the temperature falls below 0 ☌ (32 ☏) or rises above 58 ☌ (136.4 ☏). Plant growth rate drops by 10.0% for each degree Celsius below 10 ☌ (50 ☏), and by 6.25% for each degree above 42 ☌ (107.6 ☏). Note that not all of the below support all plants - for example, trees cannot be grown in hydroponics basins, even though the basin's fertility is above their fertility requirement.įor normal growth rate, plants require temperature between 10 ☌ (50 ☏) and 42 ☌ (107.6 ☏). The table below lists the fertility of different terrains and other valid places to grow crops. (GRF(F)) Growth Rate Factor(Fertility) = (Fertility ÷ 100% − 1) × fertilityFactorGrowthRate + 1 Fertility table For such cases highly sensitive plants are preferable. Note: Beyond 100% Fertility, high Fertility Sensitivity becomes a bonus rather than a penalty. In contrast, a plant with a of 1 will not grow so well if it is planted on anything less fertile than standard soil. A plant with a of 0 will not care if it is planted on fertile soil or sand it will grow at the same rate on any possible terrain tile. Ingame, this is also denoted as "Fertility sensitivity". Most plants have a, which is used to determine how "picky" a plant is about terrain fertility.

best crop for hydroponics rimworld

Different terrains or growing apparatuses have different fertilities. However, fertility does not affect the harvested yield from a plant, just the time to mature to that yield. Plant growth speed is also positively correlated to soil Fertility. Most plants have a Fertility requirement of at least 50% (except trees at a measly 30% Fertility). Growth rate factors Fertility įertility is a measure of a location's efficacy for growing plants. Plants are essential to producing food, textiles, feed for animals, dye, wood, chemfuel, drugs, and medicine. With adequate time and environmental conditions, plants will age into a mature lifestage when they can be harvested by colonists assigned to Grow work.

best crop for hydroponics rimworld

Plants may spontaneously grow in available tiles or can be cultivated by colonists in growing zones or hydroponics basins. Plants are generally passable, minifiable, provide no cover, and are not susceptible to Sharp or Blunt damage (except trees, cacti, and bushes.) All plants can be destroyed by Fire, cutting, a Defoliator ship, or being consumed by an animal.

best crop for hydroponics rimworld

Plants are passive, flammable objects available in numerous species of different appearance, growth rate, lifespan, fertility requirements, and biome.















Best crop for hydroponics rimworld